![]() ![]() As daunting as that explanation may have sounded, it doesn’t take too long after picking up a controller for things to start clicking and doing cool stuff with your chosen fighter is only a few button presses away. The latter allows for easier movement around the arena compared to its Bandai Namco compatriot Tekken and is a system you’ll want to take advantage of, as positioning/spacing are one of the most important keys to victory in this series. It’s largely present here thanks to the retention of series tenets such as the use of three attack buttons and one for guarding and the intuitive 8-way run system. The Soul series’ main selling point since its beginnings with Soul Edge/ Soul Blade in the mid 90s was its “easy to pick up, hard to master” approach to the fighting games. So here we are, six years after the release of the last numbered entry in Bandai Namco’s weapons-based 3D fighting game series, and we can definitely say the series retains its edge. The real trouble in writing a review for Soul Calibur VI is putting the game down long enough to actually hunker down and start typing it up. ![]()
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